By Marc Pollefeys
- Acknowledgments
- Notations
- Contents
- Introduction
- Projective geometry
- Camera model and multiple view geometry
- Relating images
- Feature extraction and matching
- Two view geometry computation
- Three and four view geometry computation
- Structure and motion
- Initial structure and motion
- Updating the structure and motion
- Refining structure and motion
- Dealing with dominant planes
- Conclusion
- Self-calibration
- Dense depth estimation
- Modeling
- Some results
- Acquisition of 3D models from photographs
- Acquisition of 3D models from pre-existing image sequences
- Virtualizing archaeological sites
- More applications in archaeology
- Architecture and heritage conservation
- Planetary rover control
- Conclusion
- Bundle adjustment
- Bibliography
- Curriculum Vitae
- About this document ...
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